![]() Let’s address the elephant-sized mutant monster in the room, though The Callisto Protocol is effectively a Dead Space game in everything but name, with Striking Distance Studios even being lead by Dead Space co-creator Glen Schofield. The Callisto Protocol's putrid penitentiary had me locked in a state of maximum insecurity. As Jacob inched his way through the disgusting pus-boil and tendril-covered caves of Black Iron’s lower levels, his winces on screen mirrored my own looks of unease. And while it’s become a common technique for developers to mask the loading of new areas with the use of narrow gaps in the terrain for players to shimmy through, here they fortify the feeling of dread rather than becoming a drag. ![]() Everything is thick and gross in a genuinely palpable way and reinforced by unsettling scrapes and sickening squelches in the darkness around you. With the third-person camera tight on Jacob at all times, you get a clear look at the sweat sheen on his scalp in the humid laundry area, the blood-spatter that soaks his coveralls after each brutal encounter, and the especially icky sewerage that coats his body after he’s forced to wade waist-deep through waste management. ![]() Josh Duhamel from the Transformers movies does a commendable job in the lead role, as does The Boys’ Karen Fukuhara as his main ally Dani Nakamura, but the majority of the desperation and discomfort of the pair’s plight is conveyed through the impressive art direction and audio design.
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