![]() The absolute worst that could happen is that we’ll receive your email with gratitude and let you know that while this opportunity might not be the best fit for you, others we’ll have in the future could be. If you think you might fit our needs but aren’t sure, please, don’t hold back! Send us your resume. We love to see candidates from under-represented backgrounds. Interesting, highly original work in a small, very supportive, and friendly team.Experience using Github and\or a Git client such as Fork or Sourcetree is a plus, but not required.Experience using Unity is a plus, but not required.Familiarity with Spine rigging and animation is a plus, but not required.(Our pipeline uses Photoshop scripts, so the bulk of production art will be created in Photoshop.) A portfolio with a few samples demonstrating a strong command of bold linework in isometric perspective and color theory.Assisting with improving and updating the asset production pipeline and maintaining documentation.Implementing art in Unity following documented pipeline.Proactively soliciting and incorporating artistic and design feedback.Communicating decisions and tradeoffs to the rest of the team.Working with producers to track tasks, help scope future work and balance your workload.Following workflow and file organization conventions while creating assets.Adhering to stylistic guidance and working with other disciplines to find creative solutions to systemic design constraints.Creating 2d game art assets such as clothing, decorations, resources and materials, environmental assets, icons, and marketing assets, etc. ![]() We currently expect that we need at least 6-9 months of your time, possibly more. Spry Fox is looking for a skilled 2d game artist to help us bring to life the sequel to our hand-drawn lifesim game Cozy Grove! We are looking for an artist who brings passionate and thoughtful opinions about the lifesim genre with a body of work that showcases advanced drawing skills and all tastes cute, cozy, and chonky, particularly in isometric perspective. NOTE: We are no longer accepting applications for this position. Thank you to everyone – our fans, our partners, and especially every single one of our past and present team members – who helped us reach this milestone. And we are confident that Netflix is going to help us do that. Especially games that bring people together. But in other ways, it feels like we only recently figured out what “we want to be when we grow up.” What has become clear over the course of all of our adventures: We are a studio that builds original, world-class cozy games. We’ve always known that above all else, we wanted our games to bring people happiness. It’s been exhilarating, humbling, endlessly interesting and often challenging. Real talk: we’ve been at this for almost 13 years. So there’s no change in our current development efforts. What about development efforts on new games? Everyone at Spry Fox was already focused on making Cozy Grove 2 as well as a larger, non-violent MMO that we still haven’t revealed much about publicly, and that is still the case. We can collaborate with other creative people within Netflix to hopefully get better at what we do and how we do it.Īnd what does this mean for our existing games? They’ll remain downloadable and available in their current forms on their current platforms. ![]()
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